Scrap Everything/Spring Cleaning are troublesome when it comes to settler AI. I'm looking at a Fallout 4 mod called 'Spring Cleaning' by Nverjos on the Nexus that allows you to scrap many of the junk piles, plants and rubble that litte. It's probably worth your time to research "why".Įdited by Ahondara, 06 September 2017 - 03:27 AM. This mod doesnt do much on its own, but is core for most Fallout 4. While these items can't be equipped or consumed, they can be dropped, sold to vendors, or just scrapped. There is junk in every nook and cranny of The Commonwealth. Should work with any mod, but there are some aspects of the workaround Spring Cleaning uses that I don't fully understand, so it is possible it will conflict with some mods (most likely: mods that edit the cell data of a relevant cell instead of just adding/moving/removing stuff in the cell). Permissions: Users may change, modify, add, remove, etc. This mod scraps everything that these mods do (and more): Spring Cleaning, Scrap Dead Things, Scrap Scrap, Scrappable Commonwealth. PSA: For anyone who doesn't know, removing mods mid-game is a bad idea. Seeing that Fallout 4 takes place in the aftermath of a nuclear war, you can expect to encounter many items that used to be useful before the war but are just junk now. Just a small patch to let Spring Cleaning play nice with other mods. This mod allows you to scrap literally everything in each and every one of your settlements, should you so choose. When using Scrap Everything.go slowly and save often. So if you scrap the shack at Finch Farm, and remove the mod, the shack will reappear as if nothing happened.Ī new Optional File available on the Scrap Everything DL page, fixes the old problem where you couldn'd place new beds in "The Castle" (alcoves) and certain pre-existing settlement houses, such as Somerville Place and the first floor of Taffington Boathouse and more. Otherwise your settlers walk around, bumping into walls, etc.įYI, If you were using Scrap Everything and then remove the mod, most (all?) items that normally could not have been scrapped without the mod, will come back as it was before. Scrap Everything does not change Navmesh (pathways that tell npc where they can walk) so if you delete an existing settlement house and replace it with one of your own, it's a good idea to put your new doorway where the original one was, etc. This may be a minor necro, but I was looking for this myself and thought I'd share my experience with Scrap Everything.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |